Showing posts with label AR. Show all posts
Showing posts with label AR. Show all posts

Thursday, 13 May 2010

Proximity-based augmented reality social network games and how they improve communities

It's an exciting time to be a gamer. In the next year or two there will be an explosion of new games for augmented reality and Articulated Naturality-capable devices. One of the most interesting is the potential for a hybrid between a first person shooter game and a social network game.

Imagine the Zynga game Mafia Wars. Millions of people connect every day to button click their way to the top. In areas with a high density of Mafia Wars players there is a possibility that two people will walk past each other as they go about their day. Knowledge of location and predicted location means the users' smartphones can sound a proximity warning and the users quick draw their phones in a show down to see who's the best mobster. The game is also based on having a mafia, i.e. other players who are part of the individual's network, and this could extend into the proximity game by providing a boost to attack power based on the number of local mafia members. This creates a reason for people to add local players to their account much like social network gamers often collect other gamers on their Facebook profile.

The new games aren't just for kids. The trip to the office can be an opportunity to have a little excitement. People who often walk past each other have a new way to break the ice. This new form of gaming will make for many more of those serendipitous moments that lead to strangers becoming friends. The social network game has also significantly broadened the age group and demographic of gamers such that these new games could be a way to make business contacts or even find the love of a lifetime.

The benefits for an enhanced real social network allied with an online social network is exciting. Whole new gaming communities and social groups located near each other will be created and there will be a significant increase in social cohesion through these new forms of games.

Monday, 12 April 2010

Proximity social network applications - the future of Facebook?

Websites like meetups.com already provide a platform for likeminded people in a local area to get together. An upgraded version would bring this to a phone interface and locate meetups within easy distance of the user.

Would this be the AR application that takes over from Facebook? The proximity-based social network platform has a wealth of opportunities for convenient socialisation. This may be a natural progression of the Facebook platform or a usurper may capture the market.

Saturday, 3 April 2010

What do people think of AR?

I spoke about augmented reality and Articulated Naturality to a friend of mine who works at a major gaming company. He said "All the AR stuff is very interesting - very curious to see how it
evolves... It's all a bit niche so far but I can see how there could be some really useful and fun applications."

Its a good summary of the general attitude to AR outside the fanboy culture.

Those in the industry can see the possibilities and some people can see the potential but perhaps a generation burned by the dotcom boom and bust are more cynical about new technology.

To the uninformed public consciousness augmented reality is an iceberg with a tiny tip they can see. The huge mass of research and specialised product development that's been going on for the last 30 years and has accelerated in the last decade as the realisation of virtual continuum
consumer technology quickened represents the unseen mass. Those who can see the whole iceberg can see a positive collision with the Titanic that will create a wealth of "really useful and fun applications."

The state of play today is "a bit niche" for the majority of AR applications and most of the world outside the US. For many reasons they've been the earliest mass-adopters of AR technology. The UK is far behind as it was with the dotcom revolution which is why my friend's
view may be different from a Californian's.

Thursday, 25 March 2010

Negative applications of AR and AN: Warfare

The military are usually leaders in applying advanced technology from the jet engine to the internet right through to the modern day and 3D printers. Killing people is now a fine art from thanks to the electronic age but its also helped reduce civilian casualties through smart munitions. It was the Heads Up Display (HUD) pioneered in military aircraft in the mid-20th century that was a very early practical implementation of AR.

Augmented reality is a technology that comes at a time when technology is empowering the world superpowers' ability to wage wars. Information is the new gunpowder. Radar provides early warning but stealth technologies make the weapons of war invisible. Precision weapons allow targeting of important installations with a handful of munitions instead of a sending hundreds of bombers as in WWII and assists the media war with images of bombs destroying military targets without harming civilians. Remote controlled reconnasiance drones provide real-time video and complement high resolution satellite imagery that can see through cloud. The Unmanned Aerial Vehicle is the latest toy and could mean the end of the human bomber pilot.

The possibility for Soldier 2.0 upgraded with overlay of information upon their senses is a clear opportunity for the application of AR and AN technology. The other arms of the military will benefit from improved targeting and navigation but its the army that will benefit the most. War is ultimately about conquest of land and this means troops on the ground. No technological solution in our lifetimes is going to change that paradigm as its changing on the sea, in the air and in space to teleoperated robots that developed from Intercontinental Ballistic
Missile research.

The foot soldier has always faced the harshest conditions with the greatest risk to life. UN peacekeepers have it worse because they are often under orders not to return fire unless absolutely necessary. The potential for information generated by micro-reconnassance drones is
already being explored. Robocop-esque visual interfaces and headmounted devices are offer potential for the ordinary troops and specialists to be safer with lookahead-type vision, automated threat recognition and display, intuitive GPS interface, knowledge of friend or foe idenitfication, visualisation of machinegun fire spread, troop orders visually displayed, comrade camera view and a multitude of other lifeprotecting advantages.

The advantage of informatiuon is too much for the human brain much like the data from the senses is too much for the conscious mind. The brain has an important part where sense information is preprocessed and vast amounts removed to allow the realtime processing of the real world and application of conscious decisions to respond to stimuli. The preprocessing function reduces sensory saturation and overload and is a vital part of any augmentation of human sensory systems with digital information. Presenting the right information in the right way at the right time will be the advances in military technology that provide the
true leap for military and civilian applications.

The huge military funding budgets and the resulting research that permeates into the commerical world will inject leaps of technology and reductions in price that would otherwise be decades away as has happened with so much of the technological revolution seen in the 20th century as much as centuries before. It is perhaps better this way rather than as in Alfred Nobel's case where research aimed at bettering mining science ended up with making the bomb better and wracked by the guilt of the misuse of TNT he started the Nobel Prize. The advantage of AR and AN has undoubtably already benefited from the military and it a technology that
has clear benefits for their purposes so it is an inevitability, though not one I can say I'm happy with.

an insight into what an AN first person shooter game might be like

http://www.visbox.com/caveQuake/
This is actually a VR game but it shows the simplicity with which AN technologies could be realised in the Quake-type game.

Its just an example of what's to come. The mobile phone of the future becomes the new games platform. Modern smartphones have the GPS sensors required for basic location data and as new systems increase the accuracy the opportunity for new FPS AN games is obvious.

The small phone screen is a poor interface for gaming compared to a VR or AN headset. Sadly the commerical AN headset is a way off in the future with consumer demands of size, looks and price being major obstacles.

Tuesday, 23 March 2010

An early useful AR app

https://www.prioritymail.com/simulator.asp

From UPS. Its not sexy or cool but its a useful, successful early implementation marker-based augmented reality.

Augmented Reality finally gets some mainstream media coverage in the UK

An article printed in The Observer last weekend is getting the idea of AR to the UK's intelligensia who read the Guardian.
http://www.guardian.co.uk/technology/2010/mar/21/augmented-reality-iphone-advertising