Showing posts with label ANW. Show all posts
Showing posts with label ANW. Show all posts

Thursday, 29 April 2010

Eye interaction for the ANW

The opportunity for interaction with the environment using eye movement is possible with scene devices like the Ouidoo Gaian. Canon debuted this technology in the semi-professional EOS 5 film SLR over a decade ago which could track eye movement using a low resolution digital sesnor
near the eye piece. This technology evolved to its epitome in the EOS 3, the last of Canon's professional film cameras.

The 1 megapixel video camera could be used to track eye movement. The SLR provides a better opportunity with the close proximity of the 1 kilopixel sensor and the eye. A phone held 30cm away from the eye could be close enough for accurate recognition using the latest algorithms and
high available computational power.

It would be an extraordinary interface. Simply looking at a building on the screen brings up the articulated naturality information. The experience is science fiction. Hand, touch or phone orientation gestures could also be used to provide pan and zoom functions interfaces. The
user can interact easier and with one less step. It will make the interface with the ANW exciting and novel as well as functional.

This technology could be extended to modern digital video cameras and could enable a new standard of creativity and high quality output.

Thursday, 8 April 2010

Questions about ownership of the ANW

The ANW exists upon real space. Someone's house can have all sorts of articulated spaces or advertisements but does the owner of the house own that space? The answer is yes I think. It may not make sense for it to be otherwise.

At the moment there are no laws about the new virtual world of digital overlaid on physical objects. What would the future bring?

Would an AN billboard automatically be owned by the owner of the physical billboard? Yes. I guess that would make sense. The alternative would be a free market in ANW space and the potential for new 'stolen' billboards or other aggressive marketing tactics is high.

Anywhere where reviews are posted could delete unfavourable reviews? Yes. That would be inevitable unless there was a free 'layer' of the ANW that was unmoderated like alt. newsgroups.

And for free? If the law was the ownership of property came with the ownership of the land area and body of the property in virtual space then it would be hard to justify a charge unless the business take tried to exploit this opportunity was successful long before a legal challenge.

But what about the street? Who owns that? Would that be left anarchic or would it become moderated by a large, provider that sold advertising space to fund the free ANW platform for users?

And what if a company wanted to advertise using the sky in the ANW? I don't know who would own the sky in the ANW.


Wednesday, 7 April 2010

Progess in AN and ANW

At the moment there's a perception amongst some people that theAR ANW is going to be a gimmick. The same potential risk existed with the first internet. Back then few but the visionaries and early adopters could see the potential of an interconnected world wide computer network but even they couldn't dream of what it would become a decade after the internet boom hit the public consciousness.

The ANW requires a shift in thinking and many do not have the imagination to take that leap. The big brands like Microsoft and Qualcomm are out buying all the imagination they can, and in Qualcomm's case they've actually bought an Austria R&D company called Imagination, because creativity doesn't grow in these levianth organisations. They will take the ideas from the true innovators and mass produce them, and that's how the ANW will succeed. Most modern smartphones are already equipped with the basic featureset for AR applications and by the end of the year more products will meet the requirements for the ANW.

The big companies have already seen the potential for AR applications and they're starting to hear about AN and the ANW. Microsoft is poaching Oxford AR researchers, Google's beta-testing basic AR software and Apple have patented an AR headset. Each one is looking to get their hands on the expertise, patents and market share. Its basic business sense:
they're looking for the cash cow of their future and its AR.

The real innovation is happening elsewhere. Leading the pack is QderoPateo. They're introducing a range of smartphones designed to make the reality of the Articulated Naturality Web happen today. Its being launched with a series of signature applications, a new chip and new AN software at the Shanghai Technology Expo 2010.

Friday, 2 April 2010

The development of the Articulated Naturality Web

The Articulated Naturality Web (ANW) is slowly coming into existance however its only a tiny percentage of the population that have experienced the potential of location-relevant online information let alone the extraordinary new experience of a virtual world of information
overlaid on real. The speed of uptake of the ANW will be moderatedby the speed at which useful applications are developed, the speed with which the necessary hardware becomes pervasive (and usually cheap) and the unpredictable development of a "killer application" that will take
the market by storm. Like any technological revolution it requires advances in a wide range of engineering, from software to hardware through to manufacturing technology and intelligent algorithms capable of applying the new data usefully.

The certainty of uptake, in my opinion, is without doubt. Its inexorable.

The pieces to the Articulated Naturality (AN) revolution are already in place. Smartphones will continue to improve on the basic features required for augmented reality and they will soon have the specification for accessing the ANW. AN will mean users will be closer to the information they want, when they want it and that's a strong selling point for people living in a the modern, information-empowered environment. AR navigation is a simple, useful way to get around though it will take a change in user behaviour to see people walking around viewing the world through their phone. Its likely that an audio-AR browser such as Toozla will be successful with people who prefer to be discrete or are sensitive to the risk of theft. The browser wars are really hotting up in early 2010. Layar is the most popular and is now preinstalled on Samsung's latest smartphone and other Android devices. Sites like Wikitude are offering geotagging to the mass market. Consumer digital cameras have GPS built in. The modern smartphone is capable of basic AR.

Its an exciting time for early adopters. Its an exciting time for businesses ready to access the new medium of AR and ANW marketing. Entertainment and social venues are likely to benefit from the potential of proximity-based electronic marketing. Magazines like Esquire have
already produced AR editions. New AR games are being released and it won't belong before the market sees releases from major games manufacturers. Slowly the industry behind AR and eventually behind the ANW will grow and the AN-capable phones will become the next must-have consumer gadget.

There is no immediate threat to the new augmented reality market and ANW other than a totally unheard of technology being developed that rapidly achieves the benefits and uptake. The consumer consciousness is fickle as always looks for the next fad and its likely that this factor may divert its attention away from the new ANW however it is merely a blank canvas for the architects and artists to create exciting and innovative ways to apply the potential of the invisible information world to every day life.

Saturday, 27 March 2010

Does the ANW mean the death of the business card?

A business card represents the brand and provides basic information about the business. The cards are an expression of individuality as much as a way to create leads to new business.

Last year saw a lot of hype around a marker-based AR business card which when viewed with a smartphone brings up business details, runs an 3D animation and offers new opportunities to add content from social network platforms.

http://jamesalliban.wordpress.com/2009/07/22/ironic-business-card-becomes-accidental-viral/

But in the Articulated Naturality Web the need for a physical representation of contact details disappears. Two people meeting can swap virtual business cards. This is already possible with Bluetooth on many phones so no real revolution. The ANW will make it easier by the user simply being able to hold up their phone and click on an icon above the users head either on the touchscreen or hand gestures. A physical business card becomes a superfluous throwback and one that doesn't integrate with electronic systems without an OCR program to make the
data electronic.

There are still many possibilities for the virtual business card in the ANW. The brand identity can be communicated through the icon with animations and virtual art, with demure subtly or vibrant creativity depending on the desired image.

Monday, 22 March 2010

one line summary of Articulated Naturality Web

An invisible world of relevant objects and information overlaid on the real world and accessed through an Amiphone.

The evolution of the interface of digital information with organic senses to make a new World Wide Articulated Naturality Web.

Saturday, 20 March 2010

Articulated Naturality Gaming

AR gaming has seen the first major successes of desktop AR with Sony Playstation games like The Eye of Judgement which premiered as far back as 2007. This used a matt and special cards with a matrix printed on for recognition by the software. Mobile AR gaming was the
next step and 2009 saw a few interesting games from cutting edge developers but nothing took the burgeoning market. Games Alfresco hosted a poll last year to discern the early adopter's game of choice and this gives an idea of the state of the industry last year.

Articulated Naturality gaming is a step beyond these basic implementations and its maturation will see AN gaming become the raison d'etre of smartphones and a significant factor in the mass-takeup of virtual continuum technologies. The First Person Shooter game immediately lends itself to AN. Social network gaming, one of the unexpected successes of the growth in social network platform use, will have a new dimension of interactivity and immedicacy through the new dimension of physicality and proximity. Edutainment applications will become empowered by interactivity with 3D objects hanging in the real world space. Location-data and movement sensig presents lots of opportunities for turning back the clock on multiplayer gaming so it
returns to physical spaces and children once again run around outside A future version of Tomb Raider in the future may see it played in local cities with puzzles leading to clues that get Lara to the next level or. Combined with social network platforms it won't be long before communters on the train connect with other passengers to place racing, puzzle or other games to pass the time.

These simple examples elucidate on the potential but its likely that a new gaming concept only available through AN-capable devices and platforms will be the 'killer application'. It may be through adult or children's treasure hunt or puzzle games reinvented for the ANW. Predicting the fad is the job of seers and sages but the creativity already shown in the AR gaming industry will mean the must-have AN game will be here sooner than thought possible.

Friday, 19 March 2010

The future

The Articulated Naturality Web is the future of the internet. Its Web 3.0 but its more exciting than a version number increment.

The internet and digital information have been accessed through fixed terminals since the original ARPANET. The last decade has seen a change to mobile internet access through laptops and phones. The content wasn't location-sensitive so a restaurant review would have to be searched for even if someone was standing right outside the venue. The addition of GPS
available on most modern smartphones gave the device the ability to know where it was and incremental evolution of the technology has increased the accuracy. Other sensors such as tilt, pitch and compasses are also adding to the tools for knowing the orientation of the user and capturing movement. The near-term future will see a profusion of content linked with physical
location and this means relevant information when its needed.

The Articulated Naturality Web is a step further. Its a leap in how people interact with information combined with knowing location. Currently we still rely on text entry and view to use digital information. The ANW will apply the information in different ways. The
key advance is the intuitive interface provided by gestures replacing the mouse and offering the option of a three dimensional work space. A person can interact with digital objects of information hanging in mid-air so they can reach out and touch and advertisement to zoom in and find out more or view a review left by someone else stuck to the restaurant.

The show-stopping applications are yet to be dreamt of but its an exciting future to be living in. 2010 is truly the dawn of a new era.

Thursday, 18 March 2010

A beginning

Articulated Naturality is the most exciting revolution about to explode
across the world in 2010 and here's the home of everything to do with
Articulated Naturality and the Articulated Naturality Web.

Its an exciting future we're all about to experience where the real
world becomes melded seamlessly with online information and digital content then made relevant through sensing the real world.